The Beretta 92SB returns from Call of Duty 4: Modern Warfare, once again standing in as the military issue M9. A spare magazine pouch is standard for the auto loader models, and they are ambidextrous. It still incorrectly holds 32 rounds in the 33-round magazine and features the same fictional Glock u-notch and 3-dot hybrid rear sight as the original. In multiplayer, it is the default sniper rifle. It is also shown operating with a closed bolt, which is only the case for a production run of semi-automatic civilian models in 2018-2019. The Mk 14 Mod 1 EBR appears in the game, almost always with a scope attached. Its charging handle is incorrectly animated to reciprocate when firing. Like MW1, a full 40mm grenade stands in for the grenade's casing during the reload animation). and the Spec Ops mission "The Pit". The firing sound of the weapon is also the same as in Terminator 2, which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. In singleplayer, the converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in "Last Stand" (a state in which a character is downed and can only use their sidearms, which sporadically happens to AI enemies in singleplayer and is a perk in multiplayer), and on occasion, Middle Eastern OpFor. Or that Russian lady. In singleplayer, it is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. The Franchi SPAS-12 is found in singleplayer and multiplayer. The IMI Tavor TAR-21 appears in both singleplayer and multiplayer. Strangely, the EMP has no effect on the sight. The M16A4 appears in the game as a burst-firing assault rifle. Just like Modern Warfare Remastered, the translucent magazine now shows depleting rounds. It is used mainly by Russian Ultranationalists. The launcher is still modeled after an airsoft version, presumably reusing the same model from Call of Duty: Modern Warfare Remastered. During a cutscene in "Endgame", the cylinder rotates counterclockwise when General Shepard pulls back the hammer, and then incorrectly rotates clockwise again before the gun fires when Shepard pulls the trigger. It also has the restricted rate of fire of the multiplayer version from MW2. The game's storyline is set in the year 2016, five years after the events of Call of Duty 4: Modern Warfare. In singleplayer, it is used by Russian snipers in "Loose Ends" and by Shadow Company troops in the level "Enemy of My Enemy", highly inaccurate for both given the WA2000's limited production run. It can fire both barrels at the same time; note that while the in-game model appropriately has two triggers, the Create-a-Class icon has only one. The FAL returns largely unchanged in Modern Warfare 2 Campaign Remastered although it only holds 20 shots in the 30-round magazines, as in the original game's multiplayer. It still features the incorrect extended barrel, and has an unremovable, unusable Viridian X5L Gen 1 combo module. It's another questionable weapon choice for the Russian Army, a more accurate choice would be the PP-2000 already in the game or the SR-2 Veresk. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. In "Loose Ends", dismantled Miniguns can be found in Makarov's safehouse, and can later can be seen mounted on Shadow Company SUVs. The DeSantis Pro Stealth holster is made of premium padded ballistic nylon. Although it is called "G18", referring to the select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The remastered model resembles the previous one, but the AK-74 style gas block and front sight block have been replaced by those of an AKM. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon. The shotgun carries an impossible 7 shells in singleplayer, and a more-realistic-but-still-one-extra 4 shells in multiplayer. However, the M79 grenade launcher's reload animation does show an independent grenade casing model existing in-game, meaning that the M203's reload animation is recycled entirely from MW1. In Modern Warfare 2 Campaign Remastered, the weapon is modeled after a proper Beretta M9. The M240 is depicted with a bottom-mounted 100-round belt box; this is impossible in reality, for several reasons. In the multiplayer menu background image, we see a soldier carrying a third generation SCAR-L with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game. This is strange, considering that he used a more appropriate stance in the original game. It is one of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, as well as Task Force 141. The deployable Claymore is usable by the player, again depicted with the fictional laser tripwire detonators instead of being command detonation. It has an unusable AN/PEQ-2 laser unit mounted on the Picatinny rail just forward of the scope, which disappears when an ACOG Scope is used. In singleplayer, it is used by Brazilian militiamen, Middle Eastern OpFor, and rarely by Makarov's Ultranationalists in the mission "Enemy of My Enemy". We would like to show you a description here but the site won’t allow us. In singleplayer, it is the first weapon provided to the player. Interestingly, the barrel of the Anaconda on the weapon's world model reads "BRAD ALLENCONDA", a reference to Brad Allen, the head weapon designer of Infinity Ward. The charging handle is correctly used during empty reloads in the remastered version. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. All handguns and submachine guns from multiplayer can be dual-wielded in Call of Duty: Modern Warfare 2. Beyond that, the in-game model is odd in a few more ways: the winding key is modeled as a weird spike (likely modeled after a particular gun where the winding key is stripped down to just its post), while the muzzle is modeled with a strange protrusion. None are usable weapons, and none of them are known to have a 3D model. It is also held with two hands rather than one. Like in Modern Warfare Remastered, the charging handle is correctly pulled after replacing the belt. In singleplayer, the General Dynamics GAU-17/A, the first time the player gets to use the Minigun is in the level "Team Player", where it is mounted on M1026 HMMWVs; in this mission, it strangely fires in a circular spread. Another patch also slightly decreased the single 1887's range, leaving it outclassed by the SPAS-12 in pretty much all aspects. and "The Only Easy Day... Was Yesterday" in singleplayer, and is unlockable in multiplayer. Interestingly, the front sight is removed when optics are attached, which is only possible by way of completely chopping it off. In singleplayer, it is used by Russian police, Russian military, Shadow Company, and Task Force 141. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire key. The remaster features an even more detailed WA 2000, found in same singeplayer missions. The model appears to be an updated version from Call of Duty: Infinite Warfare. However, it is depicted with the proper AA-12 charging handle instead of the custom folding one shown in the original. In singleplayer, it is used by US Army Rangers on several occasions, and is Soap and Captain Price's primary weapon in "Just Like Old Times", the second to final mission. M84 stun grenades returns as the Flashbang and Stun Grenades. A suppressed version, the "MP5KSD", is available in the campaign mission "Loose Ends" and in the Spec Ops missions "Hidden" and "Estate Takedown". The serrations on the back of the pistol grip confirms it to be an A2 but it is depicted without a finger groove and bottom toe. The rifle is modeled after the Tokyo Marui M4 S-System airsoft rifle and the STANAG magazines found in the webbing of some characters are actually modeled after airsoft magazines as evidenced by the circular opening at the top of the magazine. It is insanely popular online due to suffering a negligible damage decrease when suppressed. Like in Call of Duty 4, it is incorrectly shown with a reciprocating charging handle. IMI DEFENSE is your source for the highest quality, most innovative and ergonomic tactical weapon and pistol accessories in the world. Additionally, it weirdly has one single rivet at the bottom rear of the receiver; its position is somewhat similar to the bottom rivet of a Draco Pistol. The Zahal Masada is perfect for civilians and Law … The Mini Uzi fires from an open bolt in the remastered version, and appropriately has a non-reciprocating charging handle. It has a Mr. Yuk sticker on the scope cover. As the remaster only includes the campaign story, the ".44 Magnum" is only available in the Museum bonus level outside of its appearances with General Shepard. It is shown with the stock unfolded, and is used in pump-action mode only. Seller: schultheis sporting goods . As there is no multiplayer for the remaster, the actual LMG variant cannot be found. As mentioned, the pseudo-F2000-scope is also incorrectly portrayed as a red dot sight rather than a conventional scope. In real life, the Steyr AUG (A1) was used by VDV and by FSB Spetsnaz units (now out of service). The Benelli M4 Super 90 is found in singleplayer and multiplayer, referred under its US Military designation M1014. It is a 3rd generation Glock, but modeled without any finger grooves; the magazine release is also missing. In singleplayer, it can be found in an armory in "The Gulag", in a basement armory in "Loose Ends", and in the "Museum" level. The in-game Javelin has the erroneous ability to lock onto areas on the ground (not targets on the ground, but static objects or terrain), enabling it to function like a high-tech mortar. Some Ghillie snipers and FSB troops are also seen with it holstered, though they never use them and tend to switch to a Heckler & Koch USP45 that magically appears. It boasts a high-strength polymer construction with a black finish to provide a long service life under the most extreme conditions. In single player, the USP is always equipped with the tactical knife attachment. In Modern Warfare 2 Campaign Remastered, the reloading process is done correctly. This is most evident on Soap: in "Takedown", Soap holds his G18 on Rojas with the extended magazine easily visible, but his G18 has a regular magazine in his holster in other levels. A GAU-12/U is mounted on AC-130 gunships, alongside the Bofors 40mm and M102 Howitzer. The trigger group and pistol grip now have the same finish as the rest of the upper receiver though. The GP-30 grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the AK-47s in-game. The M26 hand grenade can be seen on one of the unlockable emblems. The remastered M4A1 has the fire select actually on full-auto, the pistol grip is now a properly modelled A2, the castle nut is now tan and the receiver end plate is now standard and the right side of the rifle is no longer a low resolution mirror of the left, but is properly textured. Its unpredictable recoil and low damage makes it weak at medium to long ranges, but its rate of fire allows it to excel in close quarters. In multiplayer, its kill icon in the killfeed is also shown with a vertical foregrip, despite said attachment being unavailable for the SCAR in multiplayer. In response, Task Force 141, led by LTG Shepherd, is created to hunt down Makarov. It uses an 8-round box magazine. The FIM-92 Stinger can be found in the levels "Wolverines!" Call of Duty: Modern Warfare 2 (also known as simply Modern Warfare 2, CoD:MW2 or MW2) is the sixth main installment of the Call of Duty series and the second installment of the Modern Warfare franchise. The multiplayer version incorrectly fires guided rounds, and is referred to as "AT4-HS". Using the Extended Magazines attachment in multiplayer beefs up the capacity to 16, though the magazine model remains unchanged; real AA-12 magazine options include 8 round box magazines, or 20 and 32 round drum magazines. When Soap meets Price in the remastered version of "The Gulag", he is seen holding the M1911 with a teacup grip. In the remastered version, A-10 Thunderbolt II airplanes can be seen on the airfield at Firebase Phoenix, armed with General Electric GAU-8/A Avenger rotary cannons. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The weapon is hybridized with the large shell deflector and the automatic ejection capabilities of the Armsel Protecta; later models of the Striker-12 do indeed have these Protecta features, but they also have a rear drum advance lever, which the in-game model lacks. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds), substantial recoil, and very low damage without Stopping Power. A poster of a Makarov PM is seen in the Multiplayer map 'Salvage" in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on "No Russian". ... Our proprietary ATLAS attachment system is a durable and dependable mounting … It is highly incorrect for the Russian Ultranationalists (except Makarov's gun-smuggling terrorists) to use the TDI Vector as a Personal Defense Weapon, as it is a weapon of US origin. It has very low recoil even in full automatic, making it a versatile all-range weapon. In singleplayer, fired shells can be seen ejecting when the gun cycles, but no shells are seen ejected in multiplayer. The 1887 can be dual-wielded; when akimbo, the weapons are flip-cocked as in Terminator 2. The remaster uses an HK slap-style empty reload for the MP5K, contrarily to the original game which involved pulling the charging handle after swapping magazines. "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. It also appears outside the obstacle course in the first level once the player has run through it once, and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission "Acceptable Losses". The Barrett M82A1 appears as "Barrett .50cal" in the game. The dovetail mount at the top of the receiver is replaced with a strip of Picatinny rails. The UMP in the remaster has different markings on the receiver, and for some reason the reloading animations have been completely redone, without an HK slap-style reload like the MP5K. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. This is the third appearance of the model in the Call of Duty series after it first appeared in Call of Duty 2 and reappeared Call of Duty 4: Modern Warfare. In a cutscene in "Loose Ends", General Shepard pulls out his Anaconda to shoot someone despite the holstered Anaconda on his model still visibly in the holster, as though he has another big Anaconda tucked in the back of his pants. In multiplayer, while its magazine size is a mere 5 rounds, the Intervention deals incredibly high damage, making it a deadly sight in multiplayer. In some missions, the Vector's lower has a desert camo finish, which was not seen in the original campaign story. Like in Call of Duty 4, the game effectively animates all handguns as operating in DAO (Double Action Only) mode. The FN FAL appears in the game, equipped with a receiver mounted A.R.M.S #18 M21/14. The rifles in-game are apparently Colt-manufactured, with Colt's "prancing pony" logo stamped on the left side of the lower receiver on the in-game model. The Heckler & Koch MG4 is used by the Russian Military and the Shadow Company in singleplayer. It is fitted with an LHV47 (or its airsoft clone from King Arms) railed handguard, IO Inc SCOP0040 scope mount, T6 stock adapter, Vltor IMod Stock, and a Saiga 12 breaching muzzle brake. The weapon is modeled with a civilian 4-shot magazine tube; like MW1, the M1014 has a 7-round capacity in singleplayer (the capacity of the military version), and has the correct modeled capacity in multiplayer (extended to 6 rounds with Extended Mags). Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. In the fight of your life, your ability to pick up your sights fast and effortlessly will allow you to focus on the... Three years after the introduction of the Gen5, we are still excited to see new Gen5 accessories being released. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. It is often seen in singleplayer, where it is used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalists, and Shadow Company, and is often dual-wielded (with an expected drop in accuracy); a few unique cases allow the player to acquire akimbo MP9s with red dot sights attached, a combination that is impossible in multiplayer given the sights on dual-wielded weapons cannot be used. In multiplayer, the MG4 is unlocked at level 16. The rare Walther WA 2000 is found in the game. The popularity of the weapon has allowed the Intervention to return in three other games in the franchise: Call of Duty Online (as the "CheyTacM200"), Call of Duty: Infinite Warfare (as the "TF-141"), and Call of Duty: Modern Warfare Remastered (as the "S-Tac Aggressor"). The rear sight is no longer backwards, but it is mounted much further forwards in order to retain the same placement for the rear post. It should also be noted that Modern Warfare 2 is one of the first video games to depict the ejection port button being used as a drum advance lever, and very likely influenced later games to also depict the ejection port button as a drum advance lever. While the weapon is held one-handed in first person, it is held with a two-handed grip in third person. In the Spec-Ops mission "Hidden", a statue of two Russian soldiers are seen with cement versions of the PPSh-41. Area Code: 607 … The RPD appears in singleplayer and multiplayer. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead. The weapon cannot aim down sights. The FN P90 TR appears simply as "P90" in MW2. The Rangers and the Winchester Model 1887 shotguns can also be dual-wielded. Secondly, such an attachment point would block the M240's casing ejection port, located on the bottom where the in-game belt box is attached. The charging handle also no longer reciprocates when firing. Interestingly, like the Glock 17, the enemies fire the weapon in semi-auto in last stand, and the enemies will usually discharge a few rounds when they are shot in last stand. Officially released worldwide on November 10, 2009, MW2 was … The AUG A2 still appears under the "AUG HBAR" moniker in Modern Warfare 2 Campaign Remastered. It is a selective fire, gas operated with a rotating bolt, firing in either semi-automatic or fully automatic, and has a cyclic rate of fire of around 600 rounds per minute (RPM).The gas operated action has a massive bolt carrier with a permanently … The SPAS-12 is upended with the off-hand holding down the bolt release button to allow the shells to be loaded into the tube (an extremely rare sight in video games featuring this weapon). In singleplayer, the F2000 is used by the Ultranationalists (another questionable choice, being Belgian in origin), commonly with thermal sights. The mortar also appeared in Call of Duty: WWII, but it thankfully no longer uses the ancient COD2 model in that game. It offers enhancements such as ambidextrous QD sling swivel slots as well as a web sling attachment for maximum compatibility with multiple different sling styles. A more likely alternative would be the PP-2000 featured in the game or the SR2-Veresk. The M67 Hand Grenade returns as the standard hand grenade for all factions. Additionally, the weapon now has Yugoslavian "U-R-J" selector markings on the right side. It is often seen with a Red Dot Sight. In the single-player campaign, the "AUG HBAR" takes the appearance of a Steyr AUG A2, mostly evidenced by the 20" barrel, whereas in multiplayer it is actually modeled after an AUG HBAR-T. The M4A1 is one of the most common weapons in the game. In singleplayer, it is used by Russian Troops, Shadow Company, and occasionally by Task Force 141 and Brazilian Militiamen. Most AK-47s are seen with arctic or desert camouflage, although some in the level "Loose Ends" have digital and woodland camouflage. Oddly, it has worse overall stats than the "M21 EBR" or the WA2000. The weapon can only be fired when locked onto helicopters or aircraft. The PP-2000 appears in the game and is categorized as a Machine Pistol. By Austin Knudsen I recently reviewed the BUL Cherokee pistol, a full-size polymer framed CZ-75 pattern 9mm pistol manufactured in Israel. The M4A1 is commonly equipped with the M203 grenade launcher, often alongside other attachments. We learn lessons and test ideas that we can... Two intensive days of close quarter combat training with Adrian Rosslee taught me a lot about myself. They are also found on the multiplayer map "Afghan" and on the roofs of buildings on the multiplayer map "Strike." Like other mounted weapons, it has infinite ammo and will overheat after continuous fire. See Talk:Call of Duty: Modern Warfare 2 for current discussions. It is powered by the same "Snowdrop" engine from first game.Among the improvements made from the first game is that weapons can … The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level "Whiskey Hotel". It has a shortened barrel, though it is not as short as the M82CQ. In the missions "Wolverines!" The MP5K, equipped with a custom Rail Interface System and a threaded barrel, appears in Modern Warfare 2. Despite the efforts of the U.S. Marines, the SAS, and the Russian Loyalists, the Russian Ultranationalist party has taken power within Russia. In multiplayer, the 1887 used to have the highest effective range of all shotguns, and it's sole "attachment" is Akimbo. The model from the Call of Duty 4 remaster returns with a correct PSO-1 scope reticle. Of these have M203 grenade launcher instead of 75 kills, the front of. Ebr '' or the WA2000 primarily used by the player gets to use with. The 1887 can be equipped with either a KAC Masterkey or an ACOG in! 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