Senses darkvision 60 ft., passive Perception 8, Languages understands the languages it knew in life but can’t speak. Ash Puff. [2], Ash zombies were capable of creating unnatural ashes from their bodies and using them as a weapon. Created from the long-dead guards of Castle Ravenloft, they were called into being through dark magic by Strahd himself. Natural armor bonus increases by a number based on the zombie’s size: . Ash Puff. A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature.A zombie also gains a slam attack. For Spellcasting lists, use > to reverse-indent. Any damage it takes is subtracted from the zombie’s hit points. Damage: Natural and manufactured weapons deal damage normally. On a success, the zombie … As a result, the enderman (and other mobs I’ll be doing in the future) are best suited for use against low-to-mid level characters. ACTIONS. I really enjoy the Pale Master in 3.5e and I am glad that someone transposed it to 5e. 1: Races of Nature Unleashed (5e) Ash zombies were capable of creating unnatural ashes from their bodies and using them as a weapon.When attacked, a puff of this ash might erupt from the ash zombie. 111. A zombie also gains a slam attack.  1⁄4 by Mike Shea on 29 June 2015. Challenge rating Bestiary. This led me to some surprising discoveries. Tyrannosaurus Zombie (Huge) ToA page 241 Velociraptor (Tiny) VGtM Page 139 and 140 & ToA page 235. Attacks. I’ve typically limited Villains to creatures with a minimum of 10 Intelligence. Size limits don’t apply to this, so even the largest threat is still going to get affected by this spell. Straining to grasp you, this group of zombies are so tightly packed together it seems to be a single mass of undead, flailing limbs.. Zombies are one of the most used and abused of the mindless undead. A zombie has a base attack bonus equal to ½ its Hit Dice. The zombie’s speed is halved if it’s missing a leg. Dec 5, 2017 - DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. Forgotten Realms Wiki is a FANDOM Games Community. Rules from DMG for adjusting Offensive CR (DMG Creating a Monster Stat Block) Now look at the attack bonus suggested for a monster of that challenge rating. Howdy. [2], When the Red Wizards of Thay discovered them, around 1463 DR, they began to research ways to create ash zombies artificially. Legendary Actions. Use _ to italicize and ** to bold. Hit: 4 (1d6 + 1) slashing damage. Saved by DeviantArt. Zombie, Ash by Almega-3 on DeviantArt. Until then, a severed part acts on the zombie’s initiative and has its own action and movement. Size Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. Armor Class. Zombie Mastery. Any good hit from a bludgeoning or slashing weapon severs part of the zombie’s body. A zombie was an undead creature usually created by the re-animation of a corpse. Type Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Cultist - Yeah, it would seem that this creature would have a CR of 1/8, but its defensive CR is 1/8 while its offensive CR is 1/4. However, I’ve based it against the skeleton and zombie stat blocks from the normal D&D Monster Manual. If its head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it. Welcome to my 5e conversion of stat blocks from Elder Evils! Second Import Added the Ash part and the slam does not show up in the actions Undead Fortitude. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1-8: One leg is severed from the zombie if it has any legs left. This website exists thanks to the contribution of patrons on Patreon. Creating High Level Swarms in 5th Edition Dungeons and Dragons. 22. Because Charisma is by far its highest ability stat, its preferred method of attack is spellcasting. The location of three essential magic items (Tome of Strahd, Sunsword, and the Holy Symbol of Ravenkind), the identity of an npc ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck. Obviously, the template is a conglomeration of many different abilities, but I wanted to provide the syntax/formatting for all the major components that could be in a block. [1], Ash zombies first appeared after the eruption of Mount Hotenow. Ash zombies were normal undead warped and mutated by the powerful energies released by the eruption of Mount Hotenow. They were almost mindless, but could be given simple commands, such as "kill anyone who opens the treasure chest." If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Loathsome Limbs. Undead A slam attack deals damage depending on the zombie’s size. 4th Edition Statistics[2] Based on Statblock5e and Open5e. 4e A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. [3], Ash zombies were normal undead warped and mutated by the powerful energies released by the eruption of Mount Hotenow. For example, I didn’t realize that several low-level undead creatures have impressive Intellige… Same thing with an animated suit of armor or a wolf. It can make a bite attack, but only against a target in its space. Strahd zombies are undead that serve the vampire Strahd von Zarovich. Actions Slam: Melee Weapon Attack: +3 … They also discovered that ash zombies developed a taste for younger victims. Multiattack. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. On a success, the zombie drops to 1 hit point instead. 9-16: One arm is severed from the zombie if it has any arms left. If it has both arms, it can crawl. Stat blocks don't make the creature, the description and how they are used do. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. ... Plus with 5e’s bounded accuracy, the zombies/skeletons have an acceptable chance of hitting legitimately. A monster’s type speaks to its fundamental nature. Latest 5th Edition Products in the Open Gaming Store! On a success, the zombie … [2] When attacked, a puff of this ash might erupt from the ash zombie. Zombie Hulk.pdf. The severed head has a speed of 0 feet. Dinosaur Size: Playing on a grid where one inch = 5 feet, I want to mount the miniatures onto round bases. [2], Around 1479 DR, ash zombies were common in the abandoned parts of Neverwinter,[3] and in Thundertree.[4]. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Unlike animated skeletons, zombies still retained some flesh on their bodies and gave off a horrid, rank smell. Empty eyes seek you out, each staggering footstep bringing the deathless mass closer. 2: Did buy it and all the stat blocks were on the end. Saved by Norman Valenti. Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. 9-16: One arm is severed from the zombie if it has any arms left. Multiattack. Loathsome Limbs. All parts of a Strahd zombie are considered one and the same creature, so damage to any part damages the whole creature. An ash zombie was a special type of undead created by the powerful energies released in the wake of the eruption of Mount Hotenow, in 1451 DR.[2] People also called them scrabblers and dustwalkers. When a zombie not under the control of the zombie lord starts its turn within 10 feet of the zombie lord, it must succeed on a DC 13 Wisdom saving throw or be subject to the mental commands of the zombie lord, as if the zombie lord had cast the animate dead spell. The false hydra can take 3 legendary actions, choosing from the options below. Edit Pt. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenienceâ s sake and quite a few fun new ones too. STR. Take your favorite fandoms with you and never miss a beat. Thank you so much. It isn't perfect but it captures the feel of a MM stat block without requiring a program or image embedding. The addition of the stat blocks cleared up the confusion about the abilities of the cohorts. The enderman certainly is a powerful mob, and I took this into consideration when creating the stats. 5th Edition Statistics[1] Excited to run it. A zombie stat block has nothing in it that makes it inherently a zombie. Keyword(s) This stat block mechanically represents his abilities in a D&D world situation. 5e The list of monster pairs like what you're looking for is very short, and reverse-engineering the differences might be more hassle than it's worth. The zombie makes three attacks: one with its bite and two with its claws. With no arms or legs, its speed is 0 feet, and it can’t benefit from bonuses to speed. Base Attack: A zombie has a base attack bonus equal to 1/2 its Hit Dice. ECOLOGY. A severed part has AC 8. Undead Nature. Zombie Apocalypse Guide: DnD 5e and Pathfinder. D&D zombies aren’t like TV zombies: they don’t eat their victims, and they don’t turn their victims into new zombies. Hit: 3 (1d4 + 1) piercing damage. I am about to start up reading … Base Attack. The game includes the following monster types, which have no rules of their own. If we simply refer to a monster as its monster name, our players will more likely think of it as a stat block and not a visceral threat. Undead Claw. Each time the zombie loses an arm, it loses a claw attack. Great job on the collaboration. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. Describe the zombies as shapes or figures with dead eyes and bloody mouths. Alignment I recommend an alternative that I've used for the same goal of creating zombie and skeleton versions of … A one inch diameter base will just fit into a one inch square and is the size for a medium creature. A few gory details you could add in are: But you don’t need to tell your players that! INT. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. It can take only one legendary action at a time and only at the end of another creature’s turn. Additionally, animate undead or animate object can be reskinned as summoning monsters by just changing the flavor of the spell. With only one arm, it can still crawl, but its speed is halved. For example, an arrow of dragon slayingdeals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. 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